
• Nick Saether •
Music • Sound Design
• Sound Design Reel •
• Selected Projects •
Forza Motorsport
As 2024 Turn10 summer interns, a colleague and I updated the reverb reflections for every track Motorsport in.
Shadow’s Grove
My 2023-2024 capstone game project, As Audio Lead I helped craft this ethereal journey to lay a friend’s soul to rest.
The Little Train
A short, touching film about friendship. I composed the original music for this MFA thesis project.
A collection of 8 original pieces in the style of my favorite composers.
During summer 2022, I worked as co-orchestrator and copy editor for the world premiere of the musical, Winghaven Park.
In 2023 I worked as sole audio member of my sophomore game team. Step into the creepy, crow-y world of Slumbering Vale.
As the capstone project for Audio Scripting at DigiPen, I enhanced a popular Unity learning tutorial. Check it out!
Hi! Welcome.
• Nick Saether •
I’m a Seattle based composer and sound designer—and soon to be graduate from DigiPen Institute of Technology.
I come to the world of sound from a unique place having earned a B.S. of Physics from Western Washington University in 2018.
After deciding to leave that career behind, I dove headfirst at the goal of developing my love of music & sound to create emotional & affecting experiences in the world of games.
Since then, I’ve fallen for every aspect of audio—from recording and editing to design and implementation.
My experience includes:
Reaper, Wwise, Unity, and Unreal
Music composition, arranging, and SFX creation
Live recording, mixing, and mastering
• Resume •
Get in Touch.
• Gracie says hello •