Nick Saether

Music  Sound Design

 Sound Design Reel 

Selected Projects 

Forza Motorsport

As 2024 Turn10 summer interns, a colleague and I updated the reverb reflections for every track Motorsport in.

Shadow’s Grove

My 2023-2024 capstone game project, As Audio Lead I helped craft this ethereal journey to lay a friend’s soul to rest.

The Little Train

A short, touching film about friendship. I composed the original music for this MFA thesis project.

A collection of 8 original pieces in the style of my favorite composers.

During summer 2022, I worked as co-orchestrator and copy editor for the world premiere of the musical, Winghaven Park.

In 2023 I worked as sole audio member of my sophomore game team. Step into the creepy, crow-y world of Slumbering Vale.

As the capstone project for Audio Scripting at DigiPen, I enhanced a popular Unity learning tutorial. Check it out!

Hi! Welcome.

Nick Saether

I’m a Seattle based composer and sound designer—and soon to be graduate from DigiPen Institute of Technology.

I come to the world of sound from a unique place having earned a B.S. of Physics from Western Washington University in 2018.

After deciding to leave that career behind, I dove headfirst at the goal of developing my love of music & sound to create emotional & affecting experiences in the world of games.

Since then, I’ve fallen for every aspect of audio—from recording and editing to design and implementation.

My experience includes:

  • Reaper, Wwise, Unity, and Unreal

  • Music composition, arranging, and SFX creation

  • Live recording, mixing, and mastering

Resume 

Get in Touch.

Gracie says hello